Game developer and technical designer with comprehensive experience in full prototype creation in Unity (C#), interactive environment building and systems with Blueprints and animations in Unreal Engine 5, and basic material setup and effects in-engine. Solid understanding of software design patterns, audio/UI integration, and Game Design Document (GDD) structuring to bridge creative vision with functional implementation.
I thrive at the intersection of design and engineering — translating creative ideas into robust, scalable systems. From building custom tools that accelerate workflows to prototyping core mechanics that define the player experience, I enjoy every step of the development process.